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- Frequently Asked Questions (FAQS);faqs.149
-
-
- the universe (this is important as your position will determine as
- a whole your further strategy). Other things you may consider doing:
- naming your governor, perhaps changing your password, appointing a
- second governor (more for your convenience than anything). I would
- also (if you are willing to, that is) place your email address in
- your "personal" this helps when you "run" into other races. It makes
- the politics much simpler. However in a HAP game this is regarded as
- a BIG nono. Next, I would think about the possible access to a
- postscript printer. If you have access to one, then I strongly
- suggest that you pipe a copy of the stars list to a log file, then
- generate a stars map (the program to do this is available all over
- the place. I think gb.dorm.clarkson.edu has a mail daemon that
- will send it to you [It does. -ed]. Then I would just wait.
-
- TAO Not much that you need to do. Talk to others and ask stupid
- questions... They'll help you. I usually unload people from my
- government center and spread them out.
-
- EMPI Use command: help and if theres still something unclear use broadcast
- and ask it from other players, theres always experienced players around.
- Unload people from your @ so you can start to populate more quickly.
-
- LB View the maps of your home planet, system, and your location in the
- universe. Unload @ and spread the people around. Find out how close
- neighboring systems are, which one's you want to explore 1st. Unload
- all but one crew from your @ so you still get some AP's. Spread 'em
- around. Load it back up after the 1st update. You should have
- plenty of pop unless you have a really shitty birthrate. Get that
- planet covered A.S.A.P.
-
- CLAW Get all but one of your people out of the Gov Center, and
- do spread them around it. Look to see where in the universe you
- are, just for curiosity.
-
- ZURG As a meta with 1 sex you can take 6 sectors on the first move, unload 8
- crew from the @ and move 5 pop 1 sector in different directions. Load
- up the @ again after the first update. No tax yet, but have mobility
- at 25 or so after the first update.
-
- (2) What is the first ship I should build? The second?
- --------------------------------------------------------
-
- FEEP If you are impatient and have lots of r, you can build a ground
- telescope and survey your system, otherwise wait and build a factory
- for shuttles.
-
- KJM If you are a meso, the first and second ship you should build is a pod ;)
- If you are a normal race, build a factory (F) as soon as you can afford
- it, and teach it to build shuttles (cs #factnum; make s). If your res
- production is going to outstrip your tech, use "modify" to make the
- shuttle lower tech. Put people in the factory, turn it on, wait for it
- to repair. Use the "fact" command (if present on the server) to keep
- an eye on the factories over the segs and updates. When it's finished,
- use "build #" to build # of ships while in that factory.
-
- GVB First to build is F. Modify it to make s's, as cheap and FAST as
- possible, maybe carrying nothing but 1 cargo (for upgrading later)
- and SEX-number of people plus as much fuel as possible.
-
- NEUE Make a factory as soon as you can. Have it produce stripped down
- shuttles so you can get to as many planets as possible.
-
- GARF One ground telescope as soon as you get tech 5 and 2 res then aim
- at the nearest planets, then a Factory to build shuttles with a
- modified speed of at least 6.
-
- RN A good choice for a first ship for a techie is a Factory. Use the
- factory to build a shuttle to send out to the other planets in the
- solar system. Also, while your factory is fixing itself,(it starts
- with 75% damage and needs time to repair.) build a ground telescope
- so that you can see what the planets in your system are like, and
- don't send your first shuttle to an incompatible planet.
-
- GURU The first ship you should build is a factory; do not build it,
- though, until you have enough res to turn it on. Wait until you
- have at least 33 res before building it. You want the shuttle to
- hold only the minimum number of crew, no guns, no destruct, and
- no resources. This will let you pay less per shuttle and spend
- more on speed. If you are a meta, just start building and launching
- pods as soon as you get the res and fuel to do it.
-
- MUU The very first ship I would build is a telescope. That way, you can
- examine the other planets in your solar system and see which ones
- you should target for colonization first. The second should
- probably be a Factory to build colonization shuttles. These
- should have 5-10 crew and 10 crew if possible. Remember, when
- you construct a ship design on a Factory, you don't have to be
- at the given tech of the ship until you want to build them, which
- is as soon as the Factory comes online (about 3-4 updates after
- activation).
-
- FNEB If you're a metamorph, build pods like crazy until you have the
- tech capability to build shuttles with speed 4 or so (you can
- experiment with a factory to find out what tech you need). Other-
- wise, build _nothing_ until you've built your factory and turned
- it on. Don't even build a little telescope. You want that
- factory turned on ASAP, even if you have to set it to building
- really crappy and cheap shuttles. Once you have something built,
- you can always modify it later (when you can afford it)...the
- important thing is getting that F turned on. Once you've spent
- your res doing this (it costs 23 plus twice the cost of the ship
- design to build and then turn on the factory), you can build a
- telescope to survey surrounding planets in your system.
-
- MICR Pods for a Meso, shuttles for a normal. A lot depends on your
- strategy, your race, your start planet, and (especially with Ts)
- the rules of the game.
-
- TRIB Hmmm.... This is questionable. It really depends on the race. For
- the normal player I would say shuttles and then explorers. Though I've
- designed races to skip shuttle production before. Remember shuttles are
- for in system exploration mostly while explorers are for other systems
-
- NB The first ship is almost invariably a shuttle from which the weapons
- systems and so on have been stripped that can carry your minimum number
- of sexes to another planet in your system for colonization. The second?
- Another one! Later you should build some shuttles with a bit of destruct
- on board, to give you a chance of snuffing out unwanted alien colonies
- at the beginning of their existence. Of course, if you're a morph,
- you'll build pods first.
-
- PW In GB a "ship" is anything that you build, so in GB terms the first
- ship you should build is (a) a pod, if you're a morph; (b) a ground
- telescope if you're a normal race. With this gadget you can view
- your solar system and get some picture of your position so you can
- send your shuttles to the right places. The second ship type you
- should build is a factory (F). When you have enough tech and res,
- you can order it to produce shuttles (for instance) and in a couple
- of updates, you can start spreading out.
-
- FGS If you're a morph, pods. :-) If normal, shuttle, then maybe explorer.
-
- GRIF Depends on what you can build pods are good for a meso. a shuttle
- factory for all those who do not have pods.
-
- PILL Again it depends on what race you are.. Meso .. You pod like crazy..
- if you are a techy then I suggest that you build a telescope (gives
- you something to do more than anything) then save up for a factory..
- the second for a meso.. (second type not the second ship) would be
- K's (Space plows..) at tech 5 ..
-
- TAO First ground telescope to see what planets there are in your system.
- Then shuttles...
-
- EMPI Perhaps the Ground Telescope would be best as a firts ship... With
- it you can survey other planets in your star system... Second would
- be a factory to produce shuttles to get colonization to start...
- Dont forget to set your tax to about 5 percent, 'cause maintaining of
- the ships takes money and if you dont have money your morale drops...
-
- LB 1st) For a meso, a pod. For a techie, a factory (To build shuttles)
- 2nd) Meso - pod. Techie - whatever you have the tech for while you are
- waiting on the shuttles. Domes help the planet and you.
-
- CLAW A factory, for shuttles. Then a ground telescope, to check out
- your system.
-
- ZURG Find out how many planets there are in your system using the explore
- command and build a pod for each one (only need 1 fuel) when you have
- the res. Send the pod to a planet, land it on a good sector (use
- analysis to find one and scrap the pod, hey presto another colony :-)
- As soon as you have the res and fuel send 5-10 pods to your 10 nearest
- stars (send them in waves, 1 update apart) you will need 1 fuel per
- ~8000 distance depending on your race's weight.
-
- (3) What can I do to increase my resource production on any given planet?
- --------------------------------------------------------------------------
-
- FEEP Cover every sector.
-
- KJM Get a higher metabolism, get more population.
-
- GVB Build Y's. Nothing much else.
-
- NEUE Build Y's or q's. Y's have an added effect of producing plated
- sectors which make it harder for any ships landed on that sector to be
- hit. q's produce extra toxicity but give more resources in the
- beginning. As your sector efficiency goes up, q's become less useful.
-
- GARF You could use quarries, but i don't recommend it. They cost res to
- build and make the planet more toxic.
-
- RN You can increase resource production with 'quarries'. Beware, you
- can generate 'toxicity' with quarries, but they will probably help
- you out very much. Also, I belive Domes can be helpful.
-
- GURU To increase res production, use domes (Y), and start out with a
- good metabolism. Make the domes on sectors that have the most res
- in them; use the analysis command to find out which sector has the
- most res. Also make sure you can live on that type sector.
-
- MUU Generally, get as much population as possible. Cover your
- homeworld as soon as possible. And build Domes (Y's) on a few
- sectors to get their efficiency up (which affects resource
- production).
-
- FNEB First, cover every single sector you are compatible with. Next, if
- you have spare resources, you can build domes to increase the efficiency
- of some sectors, which will increase your overall average efficiency,
- which will, in turn, increase production without hurting your planet.
- I've found that quarries are a real waste of time and resources.
-
- MICR Well, you are going to have to wait a while before you get any
- significant production. If you are a non-Jovian and you have the
- tech and resources to spare, you might want to consider domes.
- Either way, KEEP THE TAXES LOW.
-
- TRIB You can build quarries, though I never do. You can also increase your
- population using K's and build Y's(domes) to increase it's effiency.
- If your real brave you can design your race to have a real high metab,
- like 1.5. Thus you'd never have to worry about resources.
-
- NB Spread your population thoroughly (make sure you're compatible with the
- sectors you put people on however), and build domes when you have the
- available time and resources; domes increase efficiency greatly.
-
- PW Move people to the sectors with the highest resource contents, build
- domes (Y) on the best sectors, and possibly build a space plow (K) to
- increase sector fertility so that more people appear there. If the
- planet has the wrong type of atmosphere or temperature you can use
- atmosphere processors, space mirrors, dust canisters and greenhouse
- gas to good effect.
-
- FGS You could build quarries, or try to put your guys on high res sectors.
-
- GRIF Increase the average efficency(through doming) or increase the pop
- through space plows etc.
-
- PILL Well the bets way to increase r productio is to increase you effeciency.
- you can o this by Doming sectors.. Beleive me it is worht putting r
- into domes!!!!
-
- TAO Build domes, quarrys, terraformers, space plows...
-
- EMPI You can build Domes after tech-level 5, they increase your sector
- efficiency on which depends your resource-production....
-
- LB Get that entire planet covered! After that you'll have to increase the
- efficiencies of the sectors with domes. Other than that there's not
- much else you can do. That's why it's important to have metabolism.
-
- CLAW Wait. Quarries are overrated.
-
- ZURG Cover the whole planet, even sectors you don't like, build domes on
- these sectors as soon as possible so that you can plate them. I don't
- use quarries; they're nasty.
-
- ******** PART 3 - LATER IN THE GAME ********
-
- (1) Should I colonize the planets in my own system first, or should
- I focus on arriving in other systems before opponents can?
- -------------------------------------------------------------------
-
- FEEP Concentrate on other systems, except hit the high fertility
- planets in your system at the same time. An enemy could
- breed on a class M ten times faster than on an iceball.
-
- KJM Yes.
-
- GVB Because you are a beginner, take your own system first.
-
- NEUE Depends on how close the neighboring systems are. I try to go for the
- neighboring systems first and get a shuttle to my own planets after I
- have sent out 2 or 3 s's to the other systems. If systems are very
- close (< 10K) it would probably be better to get those first shuttles
- to your own planets. Don't forget to build a telescope and check out
- your own planets. This can save you a lot of time by not having to
- go to every planet.
-
- GARF Both if possible. Colonize only the best planets of your own
- system, like those over 40% compatibility and go fast to the
- nearest systems!
-
- RN Try to colonize your own system first, and estabilsh a good population
- base and fleet. Throughout the beginning, you may talk confidentially
- to other players, or publicly to everyone. If you can get a crypt set
- up with another player, feel free to ask questions. Also, God is an
- experienced player who can give advice, but don't run to him before
- trying to figure it out on your own. Otherwise he'd be swamped.
- It's good to establish friendly relations with other players, and even
- better ones with races who are in a position to mess with you.
- Try to get on peoples' good side. Even if you are going to backstab
- them. :-)
-
- GURU Do both. Use one ship to colonize the planets in your star. Use
- a telescope to save time by aiming it at the planets and seeing if
- you can live on them. Use your remaining ships to colonize the
- nearest stars to you.
-
- MUU Generally, get as much population as possible. Cover your homeworld
- as soon as possible. And build Domes(Y's) on a few sectors to
- get their efficiency up(which affects resource production).
-
- FNEB Use a telescope to check out the planets in your system if you have the
- tech to do it. Colonize those you are compatible with, but always send
- your first dozen or so ships out of system so they can get a head start
- on the race with the other players to arrive at and colonize unpopulated
- systems. If waiting to colonize your planets allows some other race to
- sneak in, odds are it will be quite easy for you to kick that player
- out since you will have the resources nearby to build the necessary
- ships to do it. This is a last resort of course, since you should
- always ally with your neighbors if at all possible.
-
- MICR Contrary to most of the advice I've been given, I ususally colonize
- my home system first. It costs less in time, and after you colonize
- your home, you can use the same ships to arrive at other systems.
-
- TRIB BOTH! You start off colonizing your planet until you get enough tech
- to build speed 6-7 shuttles. Then use upgrade (cs into ship scope have
- resources on ship and use "upg speed 7"). When you can do this then
- send some shuttles to other systems. When you can build explorers, do
- so and send them to other systems. An awesome race would have the
- ability to skip shuttles, go to explorers and thus explore out space
- the same time as it colonizes its home planets, but it's risky even
- for experienced players.
-
- NB Colonize your own system quickly! Arriving in other systems early is
- fine if you can build some speed 9 shuttles to zip to the nearest stars,
- but hyperdrive will arrive before your slower shuttles reach places much
- further than a star or two away. If you're a 'morph, of course, you
- should be firing off pods from the very first updates!
-
- PW I'd say focus on the other systems. The primitive ship types (pod,
- shuttle) move slowly, so you have to be fast if you want to make
- it to the best spots before anyone alse does. You'll always have
- time later to focus on your own system.
-
- FGS Do your own first. Easier and faster and it'll give you additonal
- supplies to conquer other systems with.
-
- GRIF The latter, the more territory that you can gain early the more that
- you will not have to fight ovewr later
-
- PILL Again everything is relative.. But my answer would be YES! You should
- colonize your system first. You must at least devote your first inter-
- scope ship to the task.. then work out from there.. if you have close
- neighbours.. and they get to you first.. and you haven't colonized your
- system, you could be inviting dissaster.
-
- TAO I'd say it depends on what kind of planets you've got. If you have
- great planets in your own system (the telescope!), send the first ones
- there. Otherwise sort of divide your forces...
-
- EMPI IMHO, colonize your planets first before somebody else do it...
-
- LB Everybody should have their own strategy regarding this.
-
- CLAW Usually the competition for other systems doesn't happen for a
- while. Definetly go for your own system first.
-
- ZURG Both at the same time, pods are cheap in res so if you have a high
- metabolism you can send out lots and lots. After the first 10-20
- updates you should have podded all the systems within 100000 dist of
- you, if you have the time !
-
- (2) What should I do when I see another ship other than my own?
- ----------------------------------------------------------------
-
- FEEP Talk first... don't give away too much. If it's named
- something nice like "Friendly" then you can assume it's going to
- be OK. Also, if it is a size 1 shuttle you don't have much to
- worry about in any case, but a size 6 d, you should definitely
- make friends if you aren't going to be able to destroy it
- immediately. Put yourself in the other peson's place (he is
- just trying to colonize and will be pretty pissed if you blow
- away his ship for no reason other than he exists.) Also keep
- in mind that this person is probably very near you as well.
- A close-in fight like that can be disastrous in a game.
-
- KJM Find out who owns it, try to communicate with that player if you wish.
- If you're aggressive or foolish, attack it. If it's a colonizing pod,
- blow it away. This is all more a matter of personal style than learning
- the rules.
-
- GVB Talk, negotiate. Do not shoot first, you'll be losing most probably.
-
- NEUE Don't try and destroy them right off. That person could be your best
- ally later on. If you see another ship early in the game, it means
- that someone else is close by. If you start into a war right away,
- you will have a really hard time building up at all. The other
- players who are not fighting right away have more time to expand to
- other systems.
-
- GARF Try to negotiate armistice if he is in a high place in power list,
- or if you have good allies near then splat that bastard.
-
- RN When this first happened to me, I pannicked somewhat. After I calmed
- my self down and thought it out, Irealized that the ships were not
- a major threat, and that they couldn't know I was here, so it's not
- a personal attack on me the player. Open up a dialogue. If there is
- a planet you can't use but they can, let them in exchange for
- permission to colonize in their own system. YOU CAN'T WIN GALACTIC
- BLOODSHED ON YOUR OWN. FIND OUT ABOUT 'ALLIANCES' AND BLOCKS.
- THESE ARE WHAT CAN BE DECIDING FACTORS IN WINNING THE GAME.
-
- GURU If you see another ship that is not yours, send a telegram to the
- ship's owner. If he is hostile, capture it. If it is in your home
- system, capture it no matter what.
-
- MUU That really depends on you. If you want a war, then by all
- means, do what you will. However, it can be REALLY profitable to
- team up with a Meta, if you are a norm. They generally produce more
- rapidly, and make great troops. Be careful, though, they are not as
- easy to supress as some might lead you to beleive. Thinking of him
- as "my Meta" might just get you into a nasty little fight. Again,
- its really up to you and the situation.
-
- FNEB Try to find out what player number owns it by using "tact." If it
- is your own pod and you see the other ship on a map, tact won't
- work, but there is a trick for seeing who owns other ships which
- appear on your map but are too far away for a tactical command to
- work on them: Use the "highlight" command to run through the list
- of players, generating a new map for each new highlighted player.
- As soon as the other ship lights up, you'll be able to see who
- owns it. It's best to talk to that person since he's probably a
- neighbor. If you want peace, don't start by making demands or
- claims of "I was here first." That gets you nowhere. Of course,
- as a general rule, I only let the _most_ trusted allies colonize my
- home systems. Players should understand that being allowed to place
- a colony in another's home system is probably a pretty big act of trust.
- A lot of full-scale and crippling wars have been fought simply because
- one player refused to leave another's home system. Deal with this as
- you see fit.
-
- MICR Diplomacy. Declare neutrality if you have the APs and start talking
- to the owner. Look for an alliance and try to ascertain the enemy's
- experence. Oh, and one other thing. I've done EXTREMELY well in my
- first two games and the secret to my success has been (with the exception
- the diety of course) NEVER EVER, UNDER ANY CIRCUMSTANCES, LET ON THAT
- YOU ARE A NEWBIE!!!!
-
- TRIB Talk first, shoot later. Besides, the first ship you see will most
- likely be in a place where you can't do much any way. Allies can be
- more powerful than enemies. *grin* Think about it.
-
- NB If it's in your own system, or one just adjacent to it, don't shoot right
- away (unless it's a missile - ALWAYS shoot missiles, and be sure to give
- their owners a hard time about it in the future!) Try to communicate with
- the owner. If you're seeing them relatively early in the game, then
- they're probably a neighbor, and you need to negotiate with neighbors to
- avoid counterproductive wars. You may have a planet useless to you that
- would be useful to them - and vice versa. When pods burst in your
- system, talk to the owners *quick.* If they don't respond, snuff out
- the one - man invasion that results on whichever planet it showed
- up, and do it quickly, because 'morphs reproduce like, well, 'morphs.
- Bunnies can't hold a candle.
-
- PW If it's a pod it might be a good idea to shoot it down (at least if
- its in your home system), otherwise talking is a *very* good idea.
- Making too many enemies too fast in the game can lead to your home
- planet being turned into a nuclear test site :-)
-
- FGS This really depends on the individual context. Try to talk to
- the owner, perhaps.
-
- GRIF Close to find out who owns it and then try to parley with them.
- Successful parleying can allow you to have a good relationship or
- give you time so that you can backstab later.
-
- PILL Find out who it belongs to (ie tact)! Then the best idea is to talk to
- the owner (ie email to him) or send him a telegram, etc., then decide
- between you two what you are going to do. Then progress from there..
- However you have to remember that generating a fair trust level in this
- game is difficult.. if you mess up explain the mess up.. else you could
- inviyte war at the drop of a hat.. this could be good.. but then again :)
-
- TAO Send him a message and say Hi!
-
- EMPI Try always negotiate first, you need allys to be good in this game...
- And GOOD LUCK! ..we may meet sometime...
-
- LB Do a 'tactical' on it to see what it is, who owns it, etc . . . If it's
- an enemy and you have an armed ship around, blast it (fire command).
- If you are close enough board the ship and capture it (Assault command).
- Any alien ship in your system is a threat. You might want to telegram
- the person and find out what his intentions are before taking action.
- A pod is trouble; it means a meso is looking to colonize.
-
- CLAW Send a message offering them one of the planets you don't use,
- or tell them that you live there already.
-
- ZURG As a meta there is not much you can do, arm up some military on each
- planet so that they can not kick you off (high fight is important).
- I usually go the diplomatic route send them some telegrams, you will
- need a techie ally and they will probably want a meta friend aswell.
- Always check the tactical report in your home star !
-
- ------
- Comments, flames, and questions are welcome and should be sent
- to me at ingram@u.washington.edu. This will be posted monthly or as the
- need arises, and I'll email it upon request. Copies are also available
- via anonymous ftp at morticia.cnns.unt.edu (login as the user "anonymous"
- and give your email address as the password when ftp asks for it). Also,
- you can get a copy of this via email by sending a null body message to
- "menu@gb.dorm.clarkson.edu" with the subject line "FAQ".
-
- Doug Ingram -- Fnebish Legion // ingram@u.washington.edu // "Carpe Datum."
-
-
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- Path: bloom-picayune.mit.edu!enterpoop.mit.edu!snorkelwacker.mit.edu!think.com!sdd.hp.com!zaphod.mps.ohio-state.edu!darwin.sura.net!gatech!purdue!spaf
- From: spaf@cs.purdue.EDU (Gene Spafford)
- Newsgroups: news.lists,news.groups,news.misc,news.announce.newgroups,news.answers
- Subject: Changes to Alternative Newsgroup Hierarchies, Part I
- Message-ID: <spaf-c_altgroups_719471807@cs.purdue.edu>
- Date: 19 Oct 92 05:16:48 GMT
- Expires: 18 Dec 92 17:16:47 GMT
- Followup-To: news.misc
- Organization: Dept. of Computer Sciences, Purdue Univ.
- Lines: 72
- Approved: spaf@cs.purdue.EDU
- Supersedes: <spaf-c_altgroups_716962690@cs.purdue.edu>
-
- Archive-name: alt-hierarchies/diff1
- Last-change: 18 Oct 1992 by spaf@cs.purdue.edu (Gene Spafford)
-
-
- *** old/altgroups.n Sat Sep 19 23:18:12 1992
- --- ./src/altgroups.n Sun Oct 18 23:39:11 1992
- ***************
- *** 7,9 ****
- Original-author: hoptoad!gnu (John Gilmore) and spaf@purdue.edu (Gene Spafford)
- ! Last-change: 19 Sep 1992 by spaf@cs.purdue.edu (Gene Spafford)
-
- --- 7,9 ----
- Original-author: hoptoad!gnu (John Gilmore) and spaf@purdue.edu (Gene Spafford)
- ! Last-change: 18 Oct 1992 by spaf@cs.purdue.edu (Gene Spafford)
-
- ***************
- *** 122,124 ****
- alt.comics.buffalo-roam A postscript comic strip.
- ! alt.comics.lnh ??.
- alt.comics.superman No one knows it is also alt.clark.kent.
- --- 122,124 ----
- alt.comics.buffalo-roam A postscript comic strip.
- ! alt.comics.lnh Interactive net.madness in the superhero genre.
- alt.comics.superman No one knows it is also alt.clark.kent.
- ***************
- *** 134,135 ****
- --- 134,136 ----
- alt.culture.electric-midget Waiting for the dwarf, or someone like him.
- + alt.culture.kerala People of Keralite origin and the malayalam language.
- alt.culture.tamil Discussion of Tamil culture, history, etc.
- ***************
- *** 252,253 ****
- --- 253,255 ----
- alt.horror The horror genre.
- + alt.hotrod High speed automobiles. (Moderated)
- alt.hypertext Discussion of hypertext -- uses, transport, etc.
- ***************
- *** 275,276 ****
- --- 277,279 ----
- alt.manga Discussion of non-Western comics.
- + alt.materials.simulaton Discussion of computer modeling of materials.
- alt.mcdonalds Can I get fries with that?
- ***************
- *** 308,310 ****
- alt.peeves Discussion of peeves & related.
- ! alt.personals Geek seeks Dweeb. Object: low-level interfacing.
- alt.personals.bondage Are you tied up this evening?
- --- 311,314 ----
- alt.peeves Discussion of peeves & related.
-